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C&C: Reloaded 2.3.0

C&C: Reloaded 2.3 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Phobos upgraded to the latest version 0.2 (Release Candidate).
​- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.

- Added new translations for the XNA CnCNet Client (in-game translations will come in future releases):
---> Russian
---> Traditional Chinese
---> Simplified Chinese
---> Spanish

- New production clock animation in the sidebar.
- New sidebar icons for GDI & Nod structures:
New_TS_sidebar_icons.png

- Added the new alternative tech tree for the Brotherhood of Nod, based on the Tiberium Wars units with a Tiberian Sun skin and two new structures: the Battle Lab (enables the tech tree) and the Mech Factory.
Nod_new_tech_tree.gif


- Now is possible to mix Resources from Tiberian Sun and Red Alert 2 with the new Map Editor:
CnC_Reloaded_-_RA2_and_TS_resour.png

- Added an initial attack delay for Magnetrons.
Magnetron_-_testing_new_weapon_2.gif

- Now the GDI Firestorm Defense will be available without the Super Weapons option enabled.

- Added 26 new Multiplayer maps.

- Improved multiplayer AI.

 

 

If somebody is interested to read the full changelog, please visit here:

https://forums.revor...ures-changelog/

Posted by FS-21 at May 8, 2021
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C&C: Reloaded 2.2.0

C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.

- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):

CnC_Reloaded_Yuri_Minisub.gif

- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:

CnC_Reloaded_Nod_Reckoner.gif

- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:

CnC_Reloaded_Nod_Redeemer.gif

- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 17, 2020
Comments: 0 :: View Comments




C&C: Reloaded 2.1.0

C&C: Reloaded 2.1 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Save / Load games fixes. Specially the missing name of some TS missions.

- Apocalypse tank replacement in the alternative Soviet tech tree.
Unlike the standard Apocalypse tank it has no air weapons. Enemy units that are being grinded can't move and/or attack.
Grinded mode produces money when the enemy unit is destroyed:
CnC_Reloaded_RA3_Soviet_Apocalypse.gif
 

- Nod receives naval anti-air support with the Hydra submarine.
It has 2 working modes: surface and submerged.
=> In the surface (default behaviour) it can hit ground and air targets with the twin missile pods.
=> When submerged it switch the missiles with waterproof missiles that function like torpedoes.
CnC_Reloaded_Nod_Hydra_Submarine.gif

 

- Added 2 units available at the civilian Tech lab:
-> Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
-> Guardian tank. When deployed it paints targets making them a 50% more vulnerable.
CnC_Reloaded_RA3_Guardian_Tank.gif

- Added the EMP Cannon for GDI and Nod. This Super Weapon has a limited attack range around the structure like in Tiberian Sun.

- Added the "Free for All" Game Mode. No alliances allowed.
- AI tweaks, fixes and improvements.
 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 3, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.7.1

C&C: Reloaded 1.7.1 released with latest CnCNet support and tons of changes.
 

The most noticeable changes of this release are:
- Re-enabled fire propagation in explosion & trees like in Tiberian Sun. Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear.

TS_fire_in_CnCR.png

 

- New Ion Cannon for multiplayer games. The classic Ion Cannon is still used in the Tiberian Sun campaigns:

CnC_Reloaded_Super_Ion_Cannon-mi.gif

 

- Added the new alternative tech tree for the GDI, based on the Tiberium Wars vehicles with a Tiberian Sun skin:

CnC_Reloaded_TW_Dream_Team.gif

- Added a remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. In the future it will change so now consider it as a (beta) challenge. For now, depending the difficulty you'll face that mission with any of these friends:

Ants_family.png

- Added the tool MapTool for making massive map conversions without the help of Final Sun/Final Alert 2 Map Editors with +90 profiles compatible with C&C Reloaded:

MapTool_with_90_profiles_for_CnC.png

- Allied artillery and the Nod experimental stealth harvester got new graphics.
- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.
- Added 49 new multiplayer maps
- More AI improvements.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at November 8, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.6.0

C&C:Reloaded 1.6.0 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Yuri Bio Warrior and Repair Disk improvements & new skills: Bio Warrior softens armor & slowdown units a 50%. In the case of the Repair Disk (added in this release) it increases the armor temporarily a 100% while is being repaired.

CnC_Reloaded_new_unit_skills.gif

 

- Some balance changes like the new attack delay of the Psychic Tower:

CnC_Reloaded_Psychic_tower_charg.gif

- New units for detecting stealth vehicles for RA2 factions and disabling enemy radars when they are in range: The Radar Jammers

In the case of the Soviets:
CnC_Reloaded_soviet_radar_jammer.gif

 

In the case of the Allies
CnC_Reloaded_allied_radar_jammer.gif

 

- Reworked Nod Super Weapons, disabling the Tiberium Shower and leaving a vitaminized version of the Chemical Missile as replacement.
- New game mode "Blind Assault" based on the Assault game mode but that the shroud that covers all the map regenerates in an instant making you "blind" and forcing you to explore.
- More explosions that weren't ported in previous versions and animations from Tiberian Sun were adjusted in size & ported.
- More AI tweaks.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at July 2, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.4.0

tittle_bar_03.gif

 

 

C&C:Reloaded 1.4.0 released with latest CnCNet support and tons of changes.

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

 

Promo_-_CnCR_1_4_0_screen_0.jpg
 

The installation instructions is simply:

1) Create a new folder.

2) Extract all the content of the compressed download into the new folder.

3) Run the "RUN ME FIRST - C&C Reloaded installer.exe" or copy these YR game files (Yuri's Revenge must be updated to the 1.001 or it will not work):

- gamemd.exe (version 1.001, from original CD, The First Decade or The Ultimate 
Collection release, if it isn't the original file Ares might fall and the game 
will not work properly).
- ra2.mix
- ra2md.mix
- language.mix
- langmd.mix
- expandmd01.mix
- binkw32.dll
- blowfish.dll

Optional files for a better game experience (specially for campaigns):

- thememd.mix
- movmd03.mix

3) Run "CnCReloadedClient.exe", configure the settings and play offline single player or online multiplayer on CnCNet.

4) Have fun!
 
The official download links are located in:

It isn't an April Fool's Day joke.

Posted by FS-21 at April 1, 2020
Comments: 2 :: View Comments




C&C: Reloaded 1.3

tittle_bar_03.gif

 

Another C&C:Reloaded anniversary and as I commented in FaceBook few days ago here we have the "1.3" release instead of the "1.5" due the lack of free time. So no Tiberian Sun GDI campaign & other features I wanted include on the next major release of C&C:Reloaded (these new additions will have to wait for the previously mentioned "1.5" release). In addition, I also published the download links of the RA2 video pack and theme packs with its own installer in the main download page of the C&C:R website. After the installation go to the Addons tab and enable them.

 

The changelog isn't as big as the 1.0 release but I hope the AI is to your liking :-)

If you want improve the AI please do your feedback in this forum topic:

http://forums.revora...avior-feedback/

 

If somebody is interested to read the full changelog, please visit here:
http://forums.revora...tures-changelog

Download links:
http://www.moddb.com...oaded/downloads
http://reloaded.cncg...downloads&t=001


Instructions:
0
º) Disable mod (if it was installed & enabled)

1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)


Uninstall instructions:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.


For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora.net/forum/76-cc-reloaded/

Posted by FS-21 at July 7, 2013
Comments: 1 :: View Comments




C&C: Reloaded 1.0.6 (hotfix)

I uploaded the hotfix release C&C:R v1.0.6
Is a maintenance release so no important changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.4 to 1.0.6:
- Updated Ares to stable version 0.2P1. It fix an important bug related to bridges.
- Added a DOS batch executable that can enable/disable the mod. Ideal for some users with a problem when activating the mod with the C&C:R mod launcher I couldn't reproduce.


Can be downloaded from here or in ModDB.
Posted by FS-21 at November 6, 2012
Comments: 8 :: View Comments




C&C: Reloaded 1.0.4 (minor update)

This minor update fixes some problems of the initial 1.0 release (or newer) and probably the last before the next major release. No graphical changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.3 to 1.0.4:
- Updated Ares to stable version 0.2.
- Replaced "Dark Pink" selectable color by "Tan", "Dark Lime" and "Olive".
- Now messages color of each mission that isn't for Allies or Soviets will be green instead of blue.
- Fixed random percentages for each side. Before almost always a RA2 was selected when player used "Random" option.
- Increased attack intervals in Easy & Normal dificulty levels. Before all dificulty levels were "almost" identical.
- Nod Repair Vehicle, Nod Cyborg Commando & GDI Mammoth Mk. II menace for the AI increased.
- Decreased strength of the GDI Mammoth Mk. II from 1300 to 1100.
- Decreased building time penalization for GDI Mammoth Mk. II from 50% to 25%.
- Now can not be built Yuri & Soviet versions of the Clonning Vats at the same time. Yuri Clonning Vats, like the Soviet version, can not be deployed with the Soviet Industrial Plant at the same time.
- In Nod mission 7: "Destroy the Research Facility" (TS campaign) Multi-Missile super weapon damage increased.
- In Nod mission 9: "Protect the Waste Convoys" gas clouds damage (produced by the Chemical Missile super weapon) decreased 33% and gas clouds duration increased by 25%.
- Now AI Nod Stealth Tanks will attack automatically air targets. Human players still have to target manually air units.
- Re-done Naval War game mode. The few ground units that are still buildable will have an extra build time penalty of 300%.
- Original multiplayer maps removed from the Naval War game mode list:
···· May Day (2)
···· Siberian Wastes (2-6)
···· Wild Animal Park (2-6)
- Original multiplayer maps included into the Naval War game mode list:
···· Breakaway (2-3)
···· No Rest for the Wicked (2-4)
···· Oceanside (2-4)
···· Tsunami (2-4)
···· Bay of Pigs (2-6)
···· Bermuda Triangle (2-6)
···· Official Tournament Map (8)
- Some minor skirmish AI bug fixes.
- Updated AI of the single player campaigns with the most recent skirmish AI.
- Restored multiplayer map: Tour Of Egypt (2-6).


Can be downloaded from here or in ModDB.
Posted by FS-21 at September 17, 2012
Comments: 12 :: View Comments




C&C: Reloaded 1.0.2 (minor update)

This minor update fixes some problems of the initial 1.0 release (or newer). No graphical changes until the next major revision.

It is an acumulative update so you don't need install any 1.0.x release before this one.

This is the list of changes from 1.0.1 to 1.0.3:
- Skirmish AI improvements.
- Decreased Allied Mobile Gap Generator cost from 2500 to 2100 credits.
- Now Nod Mutant Hijacker can't capture aircrafts that need an airpad.
- Now Yuri Magnetron can hurt Nod Cyborg infantry when is promoted to elite.
- Restored Soviet Industrial plant original vehicle cost reduction (25%).
- Now the player has to choose between Soviet Industrial Plant or Soviet Cloning Vats. AI will build Industrial Plant by default.
- Fixed selectable Dark Red color in skirmish/online.


Can be downloaded from here or in ModDB.

Update: ModDB ID has been changed from "cc-reloaded" to "cncreloaded" ( www.moddb.com/mods/cncreloaded ) because every service has the same cncreloaded name. This could break your links to that page, sorry for the inconvenience but is something that I had to do soon or later.

Update 2: Updated link to v1.0.3 due to a small mistake (but unfortunately very visible) in a script that Allied AI will use frecuently.
Posted by FS-21 at July 16, 2012
Comments: 3 :: View Comments