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C&C: Reloaded 2.3.0

C&C: Reloaded 2.3 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Phobos upgraded to the latest version 0.2 (Release Candidate).
​- Updated cnc-ddraw library from version 1.3.9.0 to 1.4.0.0
- Updated MapTool to the version 2.0.0.3
- Added the FA2 Map Editor (& adapted for C&C: Reloaded). Can be located in the sub-menu Mod Tools, along with other mapping tools.
- Added a new side selection option in skirmish/online menu: Random NO YURI.

- Added new translations for the XNA CnCNet Client (in-game translations will come in future releases):
---> Russian
---> Traditional Chinese
---> Simplified Chinese
---> Spanish

- New production clock animation in the sidebar.
- New sidebar icons for GDI & Nod structures:
New_TS_sidebar_icons.png

- Added the new alternative tech tree for the Brotherhood of Nod, based on the Tiberium Wars units with a Tiberian Sun skin and two new structures: the Battle Lab (enables the tech tree) and the Mech Factory.
Nod_new_tech_tree.gif


- Now is possible to mix Resources from Tiberian Sun and Red Alert 2 with the new Map Editor:
CnC_Reloaded_-_RA2_and_TS_resour.png

- Added an initial attack delay for Magnetrons.
Magnetron_-_testing_new_weapon_2.gif

- Now the GDI Firestorm Defense will be available without the Super Weapons option enabled.

- Added 26 new Multiplayer maps.

- Improved multiplayer AI.

 

 

If somebody is interested to read the full changelog, please visit here:

https://forums.revor...ures-changelog/

Posted by FS-21 at May 8, 2021
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C&C: Reloaded 2.2.0

C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.

- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):

CnC_Reloaded_Yuri_Minisub.gif

- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:

CnC_Reloaded_Nod_Reckoner.gif

- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:

CnC_Reloaded_Nod_Redeemer.gif

- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 17, 2020
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C&C: Reloaded 2.1.0

C&C: Reloaded 2.1 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Save / Load games fixes. Specially the missing name of some TS missions.

- Apocalypse tank replacement in the alternative Soviet tech tree.
Unlike the standard Apocalypse tank it has no air weapons. Enemy units that are being grinded can't move and/or attack.
Grinded mode produces money when the enemy unit is destroyed:
CnC_Reloaded_RA3_Soviet_Apocalypse.gif
 

- Nod receives naval anti-air support with the Hydra submarine.
It has 2 working modes: surface and submerged.
=> In the surface (default behaviour) it can hit ground and air targets with the twin missile pods.
=> When submerged it switch the missiles with waterproof missiles that function like torpedoes.
CnC_Reloaded_Nod_Hydra_Submarine.gif

 

- Added 2 units available at the civilian Tech lab:
-> Mobile EM-Pulse. The old TS:Firestorm unit with a portable EMP cannon. Until the charge is full it can't fire.
-> Guardian tank. When deployed it paints targets making them a 50% more vulnerable.
CnC_Reloaded_RA3_Guardian_Tank.gif

- Added the EMP Cannon for GDI and Nod. This Super Weapon has a limited attack range around the structure like in Tiberian Sun.

- Added the "Free for All" Game Mode. No alliances allowed.
- AI tweaks, fixes and improvements.
 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 3, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.7.1

C&C: Reloaded 1.7.1 released with latest CnCNet support and tons of changes.
 

The most noticeable changes of this release are:
- Re-enabled fire propagation in explosion & trees like in Tiberian Sun. Fire can ignite trees nearby and thus over time spread like a wildfire until the affected trees are burn or the fire disappear.

TS_fire_in_CnCR.png

 

- New Ion Cannon for multiplayer games. The classic Ion Cannon is still used in the Tiberian Sun campaigns:

CnC_Reloaded_Super_Ion_Cannon-mi.gif

 

- Added the new alternative tech tree for the GDI, based on the Tiberium Wars vehicles with a Tiberian Sun skin:

CnC_Reloaded_TW_Dream_Team.gif

- Added a remake of the first mission from the RA1 campaign "It Came From Red Alert" with RA2 graphics. In the future it will change so now consider it as a (beta) challenge. For now, depending the difficulty you'll face that mission with any of these friends:

Ants_family.png

- Added the tool MapTool for making massive map conversions without the help of Final Sun/Final Alert 2 Map Editors with +90 profiles compatible with C&C Reloaded:

MapTool_with_90_profiles_for_CnC.png

- Allied artillery and the Nod experimental stealth harvester got new graphics.
- Added new Skirmish/Online Game option: "Disable Alternative Tech Trees". If set, it disables alternative tech trees, leaving available only the original tech tree of each faction.
- Added 49 new multiplayer maps
- More AI improvements.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at November 8, 2020
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FA2: TS terrain palette support

I'm going to talk about a tool I developed some days ago but I haven't finished it until today.
One of the problems when you are creating a TS map in Final Alert 2 is that FA2 not reads the new palette, only the Desert palete (isodes.pal) inside ra2md.mix. Ok so this tool patch (and unpatch :p ) ra2md.mix with the new colors of the TS terrain. When you have finished you can restore the original file to the original state.

Posted Image


For extra security, there is a check box (see the screenshot) that when is checked does a full copy of ra2md.mix (200MB aprox.) in your game folder (with .backup extension) and instead if unpatch it that backup is used for restoration. About a better FA2 support, for now I haven't finished it but this tool will help you in meanwhile...

You can find it in the Downloads section.

Tip: if you put that executable in your "C&C:Reloaded folder -> mod\" and then you enable the mod a copy in your game folder is made.
Posted by FS-21 at July 13, 2012
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C&C: Reloaded 1.0

Posted Image
First of all, thanks for waiting these 7 years until this new release of C&C:Reloaded.

I have been working the last few years to complete this new release & this is the final product of hard work. July 7 of 2012 is the 7º anniversary of the first public release, in 2005 and to celebrate it I released this new mod version in that special date (as always with delays :-P ). Moreover, I have planned what new features will come next, like finish the TS GDI campaign & the Firestorm campaigns (& more maps, more TS graphic improvements etc.
I hope you can enjoy it! :-)

Because the changelog is too long I'll list the main features:
- Restored Yuri's Revenge, Red Alert 2 and Nod's Tiberian Sun single player campaigns (53 selectable missions in total from these C&C games but with extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty).
- AI of each side has been re-designed from scratch.
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from cncnet.org.
- More TS graphics have been improved since the last public release.
- 11 new detailed multiplayer maps (TS maps).
- Dozens of additions/fixes.

If somebody is interested to read the full changelog, please visit here:
http://forums.revora...tures-changelog

Download links:
http://www.moddb.com...oaded/downloads
http://reloaded.cncg...downloads&t=001

For advanced users:
md5:
122b339be5028c7fbac0801a71c1fb73

Instructions:
1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)


To Uninstall the mod:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.


For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora...76-cc-reloaded/
Posted by FS-21 at July 7, 2012
Comments: 1 :: View Comments




C&C:Reloaded v0.98b1 update

New private beta v0.98b1 released.

Isn't the last private beta v0.99 that I said on the last update in the C&C:R forums because I haven't finished few important things & I want test one more time my C&C:R Mod Manager before the v1.0 (but the audio files & the major part of the .mix files of the v0.98 will not be changed to the v1.0 :p).

The current update is only avalaible via Direct Download to Beta-Testers (to use a download manager if you have a 56k) & the mod download via C&C:R Mod Manager will be uploaded soon (when I finish the v0.99 or before)

The location to get the mod is on Old C&C:R Forums (Download only visible to beta-testers, please, read the bold text before the download). This tuesday I'll think that the betatesters have the copy of the new version & I'll hide the old forum (only active the C&C:Reloaded forum at Revora :p )

The changelog of the new version can be found here.
More info soon.
Posted by FS-21 at April 7, 2005
Comments: 9 :: View Comments