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C&C: Reloaded 2.5.1

C&C: Reloaded 2.5 released with focus in new single player missions and gameplay balance changes.
 

The most noticeable changes of this release are:

- Added a single player campaign for the Yuri faction. "Yuri Resurgence" contains 13 missions empowered with owr skirmish AI and new EVA voices for making the missions objectives more easy to understand (Special thanks to the original author Concolor1 for this great experience).

yuri_resurgence_missions_list.png

- Nod Centurion was replaced by the Avatar mech. 3 researchs will let the player the possibility to improve the new mech. Centurions will return in a future version.

Avatar_vriants_test_01.gif

- Silos game option mode is back! Last time it lasted few hours but now is the definitive return. Not only the refineries could work as slow strategic as in Tiberian Sun, Silos were added to all the factions, including the 3 RA2 factions:

RA2_Allied_Silos.png
soviet_ra2_silo.png
RA2_Yuri_Silos.png

- Updated Phobos library to the latest development snapshot with additional features.
- Updated CnC-Draw library to version 6.0.
- Added RA2 subtitles to brief & sidebar videos (English, Spanish & Russian).
- Updated Russian translation, specially the interface and the new Yuri campaign (special thanks to Green Eyesman).
- Now cannon weapons (usually fired by tanks) works like in Red Alert 1. This means that the units in movement will have less chance to be hit by a cannon projectile.
 

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 27, 2023
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C&C: Reloaded 2.2.0

C&C: Reloaded 2.2 released with latest CnCNet support and tons of changes.

The most noticeable changes of this release are:
- Ares upgraded to the latest version 3.0.

- Added a new Yuri naval unit: Mini-Submarine. Early game unit for Yuri wich is capable to do Kamikaze attacks if emerges to the surface (deploy mode):

CnC_Reloaded_Yuri_Minisub.gif

- Added a new secret unit for the civilian Tech Lab: Nod Reckoner. Is based from the unit in TW: Kane's Wrath but with small changes: It is a vehicle that deploys permanently into an infantry bunker. In vehicle mode it can't carry soldiers:

CnC_Reloaded_Nod_Reckoner.gif

- Another secret unit for the civilian Tech Lab: Redeemer. A massive mech that shoot a powerful laser that split in multiple lasers when hits enemy vehicles. It has a pair of anti-air missile pods:

CnC_Reloaded_Nod_Redeemer.gif

- Bounty game option (not game mode). When you kill enemies you receive money.
- Meteors game option. Every few minutes meteors fall randomly in the map. Can be combined with the Ion Storms game option.
- Helipads can be used to sell aircrafts like the Service Depots.
- Now 5 units can be queued at once when shift-clicking the sidebar icon.

 

It can be downloaded in the downloads section:
http://reloaded.cncg...downloads&t=001

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at December 17, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.5.3 (minor update)

C&C:Reloaded 1.5.3 released with minor AI teaks and 2 new (old) game modes:
- Assault
- Capture The Flag.

 

Capture%20The%20Flag%20game%20mode.png

 

In both modes the player's base will have a flag that must be protected at all costs because if it is destroyed (Assault) or captured (Capture The Flag) the player loose.

Only the Capture The Flag game mode needs online/LAN for playing.

Currently there are 19 adapted maps of these modes but more maps will be adapted in the future.

Full download available at:
https://www.moddb.co...c-reloaded-v153
 
If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

Posted by FS-21 at June 12, 2020
Comments: 0 :: View Comments




C&C: Reloaded 1.4.0

tittle_bar_03.gif

 

 

C&C:Reloaded 1.4.0 released with latest CnCNet support and tons of changes.

If somebody is interested to read the full changelog, please visit here:
https://forums.revor...ures-changelog/

 

Promo_-_CnCR_1_4_0_screen_0.jpg
 

The installation instructions is simply:

1) Create a new folder.

2) Extract all the content of the compressed download into the new folder.

3) Run the "RUN ME FIRST - C&C Reloaded installer.exe" or copy these YR game files (Yuri's Revenge must be updated to the 1.001 or it will not work):

- gamemd.exe (version 1.001, from original CD, The First Decade or The Ultimate 
Collection release, if it isn't the original file Ares might fall and the game 
will not work properly).
- ra2.mix
- ra2md.mix
- language.mix
- langmd.mix
- expandmd01.mix
- binkw32.dll
- blowfish.dll

Optional files for a better game experience (specially for campaigns):

- thememd.mix
- movmd03.mix

3) Run "CnCReloadedClient.exe", configure the settings and play offline single player or online multiplayer on CnCNet.

4) Have fun!
 
The official download links are located in:

It isn't an April Fool's Day joke.

Posted by FS-21 at April 1, 2020
Comments: 2 :: View Comments




December update

Lack of updates, I know, the reason is related to a map :closedeyes:

After spending some weeks finding the reason of a strange bug related to tunnels in a GDI mission finally I got some divine inspiration and fixed it. I didn't ignore the bug & continued with other missions because it was produced by me after changing some parts of the mission 3 (Secure the UFO crash site) and the same parts should be changed in the mission 4 ("Defend the UFO crash site")... I'm happy to know that it was a FA2 map editor bug and not my lack of knowledge :rolleyes:

Moreover, just for demo, here can be watched the first GDI mission:

Easy mission, is more to present the product than anything else. Fortunatelly GDI has a lot of sub-missions that will increase significally the number of playable single player missions in C&C:Reloaded (currently 53 from the original games in the 1.0 release).

If I don't publish anything new in december... I wish you Merry Christmas!
Posted by FS-21 at December 14, 2012
Comments: 1 :: View Comments




C&C: Reloaded 1.0.4 (minor update)

This minor update fixes some problems of the initial 1.0 release (or newer) and probably the last before the next major release. No graphical changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.3 to 1.0.4:
- Updated Ares to stable version 0.2.
- Replaced "Dark Pink" selectable color by "Tan", "Dark Lime" and "Olive".
- Now messages color of each mission that isn't for Allies or Soviets will be green instead of blue.
- Fixed random percentages for each side. Before almost always a RA2 was selected when player used "Random" option.
- Increased attack intervals in Easy & Normal dificulty levels. Before all dificulty levels were "almost" identical.
- Nod Repair Vehicle, Nod Cyborg Commando & GDI Mammoth Mk. II menace for the AI increased.
- Decreased strength of the GDI Mammoth Mk. II from 1300 to 1100.
- Decreased building time penalization for GDI Mammoth Mk. II from 50% to 25%.
- Now can not be built Yuri & Soviet versions of the Clonning Vats at the same time. Yuri Clonning Vats, like the Soviet version, can not be deployed with the Soviet Industrial Plant at the same time.
- In Nod mission 7: "Destroy the Research Facility" (TS campaign) Multi-Missile super weapon damage increased.
- In Nod mission 9: "Protect the Waste Convoys" gas clouds damage (produced by the Chemical Missile super weapon) decreased 33% and gas clouds duration increased by 25%.
- Now AI Nod Stealth Tanks will attack automatically air targets. Human players still have to target manually air units.
- Re-done Naval War game mode. The few ground units that are still buildable will have an extra build time penalty of 300%.
- Original multiplayer maps removed from the Naval War game mode list:
···· May Day (2)
···· Siberian Wastes (2-6)
···· Wild Animal Park (2-6)
- Original multiplayer maps included into the Naval War game mode list:
···· Breakaway (2-3)
···· No Rest for the Wicked (2-4)
···· Oceanside (2-4)
···· Tsunami (2-4)
···· Bay of Pigs (2-6)
···· Bermuda Triangle (2-6)
···· Official Tournament Map (8)
- Some minor skirmish AI bug fixes.
- Updated AI of the single player campaigns with the most recent skirmish AI.
- Restored multiplayer map: Tour Of Egypt (2-6).


Can be downloaded from here or in ModDB.
Posted by FS-21 at September 17, 2012
Comments: 12 :: View Comments




FA2: TS terrain palette support

I'm going to talk about a tool I developed some days ago but I haven't finished it until today.
One of the problems when you are creating a TS map in Final Alert 2 is that FA2 not reads the new palette, only the Desert palete (isodes.pal) inside ra2md.mix. Ok so this tool patch (and unpatch :p ) ra2md.mix with the new colors of the TS terrain. When you have finished you can restore the original file to the original state.

Posted Image


For extra security, there is a check box (see the screenshot) that when is checked does a full copy of ra2md.mix (200MB aprox.) in your game folder (with .backup extension) and instead if unpatch it that backup is used for restoration. About a better FA2 support, for now I haven't finished it but this tool will help you in meanwhile...

You can find it in the Downloads section.

Tip: if you put that executable in your "C&C:Reloaded folder -> mod\" and then you enable the mod a copy in your game folder is made.
Posted by FS-21 at July 13, 2012
Comments: 0 :: View Comments




Development report

This time Nod & GDI will get more love than previous updates:

Posted Image


If you want comment anything please go to the dedicated topic in the development forum :)
Posted by FS-21 at April 24, 2010
Comments: 3 :: View Comments




I'm the king... of the delays (part 2)

Hi again!

Next C&C:Reloaded mod release for Yuri's Revenge will take some time but if the last update was released at July 18 of 2005... you can wait a bit more for the next update :p

My last mod development release (stopped time ago) has been dropped in favour of the next release, but I'll incorporate some of the features/fixes of that version to the new.

C&C:R Forum pinned topics will be cleaned a bit & updated due to the possible obsolete information on the next days.

More information about the update soon.
Posted by FS-21 at April 19, 2010
Comments: 4 :: View Comments




New mod update (v0.99b2)

Has been released a new C&C:Reloaded updated, the 0.99b2 & now can be downloaded from the Mod Manager. In the next hours will update the Downloads section of the website with the zip versions (the 0.99b2 update & full download of C&C:R).

The updated changelog can be readed from here.
Because was released a Mod Manager version yesterday & you will not be able to download the new mod update until you get the new MM update, (in the Mod Manager tool will show the download URL of the new MM version & you can download the program from the downloads section of the website).
Posted by FS-21 at July 18, 2005
Comments: 11 :: View Comments