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Changelog
Version 0.99 (Beta 2) - Released 18 July, 2005
- Increased sight of Nod Stealth Tanks. Now is 9 (before 8)
- Fixed Armor type of GDI Orca.
- Changed prerequisite of GDI/Nod Visceroids. Now is required the GDI/Nod Tech Center.
- Now AI will not build walls to Tech Centers (because isn't necessary).
- Now will be more hard to find a "Nuke" crate.
- Disabled "cloak entire radar map" crate but will be a bit more hard to get the "reveal entire radar map" crate.
- Enabled unusued Nod War factory animation.
- Updated AI (basically disabled some GDI ttriggers & repair vehicles & little changes).

Changes on the new DOS Menu v1.9 (the C&C:R activator/deactivator for MS-DOS):
- Now show a error menssage when Detects Yuri's Revenge files but isn't updated to the v1.001.

Version 0.99 ("public" Beta 1) - Released 7 July, 2005
- Increased Tiberian Fiend Damage. Now does 48 (before 35, the default TS value)
- Disabled obsolete "TS Battle" Skirmish Game Mode.
- Disabled possibility of spy Tech Centers.
- Disabled Yuri Repair Disk until new announcement.
- Disabled Chrono Prison until new announcement.
- Disabled Chrono Commando until new announcement.
- Disabled Chrono Ivan until new announcement.
- Disabled Psi-Corp Trooper until new announcement.
- Disabled GDI Dropship until new announcement.
- Fixed Civilian gates graphics.
- Fixed TS Girl Dead voice (finally).
- Fixed Tiberian Fiend death. no more dead human animations.
- Fixed some graphics of TS terrain.
- Fixed some lighting values of TS to converted TS maps because RA2 use other values (i.e. green/blue lighting of tiberium fields).
- Added the GDI Orion Curiser cameo.
- Added the GDI Osiris Destroyer cameo.
- Added Nod Slavick hero entries (not buildable, is for Mapping).
- Added Nod Elite Cadre entries (not buildable, is for Mapping).
- Added Nod Oxana hero entries (not buildable, is for Mapping).
- Added 3 types of giant ants (Warrior, Fire & Scout) from Red Alert: Counter-strike/Afthermath (not buildable, is for Mapping).
- Changed the C&C:R flag used in "Assault" / "Capture the Flag" maps.
- Changed Particle animation of the Railgun weapons.
- Changed Random Crate Powerups.
- Improved Railgun speed.
- Updated converted Desert maps in TS terrain from the Assault Map Packs #1 & #2 (More info about the changes of these maps here)
- Fixed a big bug that not show TS maps when an Assault Map Pack is detected & enabled compatibility.
- Fixed lighting values of the Allied Lighting Storm on few TS maps.
- Added a new converted TS Multiplayer map: TS A River Runs Near It (2-6).
- Added a new converted TS Multiplayer map: TS Night of the Mutants (2-6).
- Added a new converted TS Multiplayer map: TS Tactics (2-5).
- Added a new converted TS Multiplayer map: TS Grassy Knoll (2-4).
- Added a new converted TS Multiplayer map: TS Crater (2-4).
- Added a new converted TS Multiplayer map: TS Pentagram (2-4).
- Added a new converted TS Multiplayer map: TS Pit Or Plateau (2-4).
- Added a new converted TS Multiplayer map: TS Sinkholes (2-5).
- Added a new converted TS Multiplayer map: TS Storms (2-6).
- Added a new converted TS Multiplayer map: The Long Run (2) by Wes.com.
- Added a new converted TS Multiplayer map: In The Line Of Fire (2) by Aurora196.
- Added a new converted FS Multiplayer map: FS Drawbridges (2-8).
- Added a new converted FS Multiplayer map: FS Tiers of Sorrow (2).
- Added a new converted FS Multiplayer map: FS Hidden Valley (2-4)
- Added a new converted FS Multiplayer map: FS River Raid (2-8).

Changes on the new DOS Menu v1.8 (the C&C:R activator/deactivator for MS-DOS):
- Updated list to C&C:R files (v0.99/1.0).
- Fixed a strange case when the user not have a "Taunts" folder & dosmenu does a infinite loop. Now if not exist that RA2 sub-folder will be created to continue with the rest of the C&C:R activation.
- Restored old TS war factories (GDI & Nod) until new announcement.

.Version 0.98 (Beta 2) - Released 7 May, 2005 (only via C&C:R Mod Manager)
- Fixed random Internal Error when an AI Allied or AI Soviet Launch a Super Weapon.
- Fixed little bug to use the FA2 with C&C:R things (bug created in the v0.98b1).
Version 0.98 (Beta 1) - Released 7 April, 2005
- Fixed Soviet Service Depot Animation when is repairing vehicles.
- Fixed Graphic bug on few loading screens.
- Fixed flash bug of the GDI-Allied Sidebar Buttons.
- Fixed Umagon sound when she was killed.
- Fixed Soviet Hind error when was built.
- Deleted obsolete & duplicated graphics.
- Disabled Allied Chronosphere & Soviet Iron Courtain (no more stolen Tech).
- Changed Particle system of the Railgun.
- Changed popup Window image when you will exit from C&C:Reloaded.
- Renamed Tiberium Floater name in INI files (JFISH) by the Giant Jellyfish name in INI files (FLOATER) & vice-versa (to save time renaming this creature on each converted TS:FS map)
- Now will be showed the C&C:R version on the Main Menu of the game.
Version 0.92 (Beta 1) - Released 27 February, 2005 (only via C&C:R Mod Manager)
- Fixed string names of GDI Osiris Destroyer & GDI Orion Cruiser.
- Fixed graphic Bug of the GDI Orion Cruiser.
- Fixed primary fire position of GDI Osiris Destroyer & Orion Cruiser.
- Changed primary & secondary missile weapons of the Orion Cruiser.
- Modified a bit the HVA headers to the GDI & Nod HoverCrafts, GDI & Nod Harvesters & Banshee.
- Modified "Naval War" game mode. No heroes allowed & a bit of "help" to the AI.
- Increased Veteran ratio. Now is 4.0 (before 3.0)
- Decreased Orca damage of the Osiris Destroyer. Now is 50 (before 75).
- Decreased damage area of the Giant Jellyfish. Now does 25 (before 100)
- Decreased Cost of the GDI & Nod Giant Jellyfish, now Cost 1000 (before 1100).
- Improved AI tactics when is playing a "Naval War" game mode.
- Improved Normals for the Orca of the Osiris Destroyer.
Version 0.91 (Beta 4) - Released 12 January, 2005 (only via C&C:R Mod Manager)
- Changed Allied sidebar by a GDI sidebar
- Added 2 new GDI ships: Osiris Destroyer (RA1 clone of the Allied Destroyer) & Orion Cruiser (RA2 clone of the Allied Destroyer).
- Fixed the prerequisites of the GDI ships.
Version 0.91 (Beta 3) - Released 17 May, 2004

- Optimized resized GDI buildings (except the walls).
- Added some sounds to the next versions.
- Decreased cost of the Disruptor Tank. Now is 1200 (original cost).
- Now the official C&C:Reloaded TS maps without possivility of build ships will have the Cloak sound to stealth units (no more the sumerged sound of submarines).
- Updated A.I.

Changes on the new DOS Menu v1.7b (the C&C:R activator/deactivator):
- Updated list to C&C:R files (v0.91).
- Now if you unzip the mod files directly on the RA2 folder instestead of create a new RA2 sub-folder & you run this file, he will move the C&C:R files in a new sub-folder (by default "reloaded").
- Added permanent backup to the original RA2 Taunts (.ccr files). If you abort the activation or the deactivation by accident you could have mixed the C&C:R taunts with the original files. Only is necessary delete the .wav files of the Taunts folder & run again DOS Menu & he will restore the original files.

Version 0.90 (Beta 3) - Released 5 January, 2004
- Fixed graphic bugs on TS Super Bridgehead Redux (2-8).
- Fixed graphic bugs of the Psy Gas Bomb (from the Chaos Bomber).
- Added a new converted FS Multiplayer map (by Sykoglen): TS Dueling Islands (2).
- Updated AI.
Version 0.89 (Beta 3) - Released 20 December, 2003
- Fixed graphic bugs on few TS train tiles & shores.
- Fixed Brute & Repair weapons, now will not win range bonus on elevation of terrain.
- Changed Elite weapon of the Chrono Legionnarie. Now can shot over the walls.
- Changed Yuri loadscreen.
- Added TS buildings (not buildable): Cabal Core, Kodiak, Montauk & Dam.
- Added Core Defender & deployed version.
- Added 1 new TS map to "Assault/Capture The Flag" Game Modes.
- Added a new secret aircraft: A-10 Warthog (Tech Airport required).
- Now all the desert maps of the Original Yuri's Revenge Game are converted on TS terrain.
- Now the Nod Subterranean Transport is immune to radiation.
- Updated AI.
Version 0.88 (Beta 3) - Released 1 November, 2003
- Fixed trigger errors on the map "TS Cityscape (2-6)".
- Fixed graphic bugs on TS water cliffs.
- Fixed graphic bug on GDI Power Turbines.
- Fixed graphic bug on GDI Helipad.
- Fixed graphic bug on Nod Helipad.
- Added new Game Mode: "TS Short Battle".
- Added new Game Modes: "Survivor" & "Survivor Team Game"
- Added new Game Modes: "Capture The Flag" & "Team Capture The Flag".
- Added new Game Modes: "Assault" & "Team Assault".
- Added Support to the Assault Mappack #1 & Assault Mappack #2 (To download these 2 packs... visit http://www.cannis.net/assaultmaps/ ).
- Added more than 20 maps to only "Survivor" Game Mode & 5 maps to "Assault/Capture The Flag" Game Modes. To more "Assault/Capture The Flag" maps download the 2 Assault Map Pack.
- Increased number of units when start the game. Now is 12 (before 10).
- Increased Strength of the Obelisk of Darkness. Now is 900 (before 875).
- Now Tech Airports can be used to build 2 Aircrafts.
Version 0.87 (Beta 3) - Released 19 October, 2003
- Added compatibility with the CnC:R Theme Packs.
- Added a new converted TS Multiplayer map: TS Super Bridgehead Redux (2-8).
- Changed main menu music.
- Changed main menu video.
Version 0.86 (Beta 3) - Released 11 October, 2003
- Fixed snow graphic animation of the Obelisk of Light when is charged to fire.
- Added snow version of the Common Power Plant (only to AI sides).
- Added old TD Guard Tower (Secret Tech).
- Added new taunts to GDI & Nod when you play on-line games.
- Changed prerequisite of Mammoth Tank. Now is secret Tech.
- Changed RA2 Barrels by RA2 Pre-Release Barrels.
- Now TD ruined Construction Yard is capturabe & can enable Old TD Guard Towers.
- Now TD ruined GDI Weapons Factory is capturabe & can enable Old Mammoth Tanks.
- Now TD ruined Refinery produce 2000 credits when captured from the Neutral house.
- Now TD ruined Silo produce 2000 credits when captured from the Neutral house.
- Updated AI.
Version 0.85 (Beta 3) - Released 6 October, 2003
- Fixed graphic bug of the Obelisk of Light when is charged to fire.
- Fixed buildup of the Yuri Service Depot in Urban Terrain.
- Fixed buildup of the Yuri Airpad in Urban Terrain.
- Compatibility with TS:Firestorm Template Terrain (94% conversion completed).
- Added a new converted FS Multiplayer map: TS Cityscape (2-6).
- Added a new converted FS Multiplayer map: TS They All Float (2).
- Added a new converted FS Multiplayer map: TS Tiberium Forest (2-4).
- Added a new converted FS Multiplayer map: TS Narrow River (2-6).
- Added Tiberium Floater (Civilian/Neutral unit).
- Added new Game mode: "Crate War".
Version 0.84 (Beta 3) - Released 29 September, 2003
- Fixed TS terrain .ini file (fixed again the roof of tunnels & Water animation).
- Changed projectile of the Chaos Bomber.
- Fixed text on the new skirmish/on-line menu to choose side, map etc...
- Decreased cost of the Reaper. Now is 1700 (before 1800).
- Decreased minimum range of the Reaper. Now is 2 (before 3).
- Decreased damage of Orca Bomber & Stealth Bomber against buildings.
- Increased strength of the Reaper (+20).
- Increased strength of the Mammoth MK2 (+100).
- Increased duration of the Psychedelic gas of the Chaos Bomber (a bit).
- Increased damage of the Brute when is a Elite Unit (+50%).
- Now Cyborg Commando is parasitable by Terror Drones (again).
- Updated A.I.
Version 0.83 (Beta 3) - Released 24 September, 2003
- Fixed a Red Button of the game menu by the correct Green Button.
- Fixed tunnels & trains on the TS terrain.
- Fixed attack of the Missile Bomber & Boomer. Now aren't in guard mode.
- Fixed Select Random Side bug.
- Fixed bug with Yuri Prime against Soviet Airpads.
- Added a new converted TS Multiplayer map: TS Casey's Canyon (2-6).
- Added new IFV Turrets.
- Changed some IFV weapons.
- Changed Observer loadscreen.
- Changed Allied/GDI & Soviet/Nod screens when you win or loose the multiplayer game.
- Decreased cost of the Visceroid. Now is 450 (before 550).
- Decreased damage of Orca Bomber & Stealth Bomber against buildings.
- Increased cost of the Apocalypse Tank. Now cost 1750 (Original cost).
- Increased power of the Grand Cannon. Now is cost -150 (before -100).
- Updated the A.I. (only fixed little bugs).
Version 0.82 (Beta 3) - Released 24 August, 2003
- Changed some Red Buttons of the game menu by Green Buttons.
- Changed tech tree to the Pyramid of Nod. Now not Requires the Nod Temple, only Tech Center.
- Moved TS Terrain on the YR Desert Terrain (Urban Maps enabled again).
- Decreased time to Recharge time of the Ion Cannon to 7 min. 30 sec. (before 8 min).
- Decreased cost of the Allied Chrono Prison. Now is 2250 (before 2400).
- Decreased damage of Aircraft collisions against buildings.
- Decreased distance to deploy buildings of TS buildings (3) by the RA2 buildings (usually 2)
- Increased cost of the Pyramid of Nod. Now is cost 5000 (before 4500).
- Increased ROF of Nod SAM Site by 5 units.
- Increased Sight of the Nod Stealth Tank. Now is 8 (before 7).
- Increased power of the Nod Advanced Power Plant. Now is 300 (before 250).
- Fixed bug with the Magnetron attack against deployed vehicles.
- Fixed bug with the Boris Air Strike against deployed vehicles.
- Fixed bug with the blue colour of the Lightning Storm on the converted TS maps.
- Fixed bug with few "Water Cliffs" tiles of the TS Terrain.
- Deleted Eva Voice: "New rally point established".
- Added new Kane Voice to the Tiberium Shower: "...the end is the beginnig...".
- Added new Game mode: "Naval War".
- Separated GDI Refinery & Nod refinery (graphically is the same building but with separated Tech Tree).
- Updated A.I.
Version 0.81 (Beta 2) - Released 5 August, 2003
- Increased Strength of the Obelisk of Light. Now is 700 (before 650).
- Increased Strength of the Obelisk of Darkness. Now is 875 (before 800).
- Increased Sight of the Nod Stealth Tank. Now is 7 (before 6).
- Fixed graphic Bugs on the "TS Forest Fires (2-8)".
- Now A.I. can build more Nod Stealth Generators. (before only 1).
- Now A.I. can build more Allied Grand Cannons (before only 1).
- Now A.I. can build more Allied Gap Generators. (before only 1).
- Now A.I. can build more Allied Airforce Command Headquarters. (before only 1).
- Now A.I. can build more Yuri Air Pads. (before only 1).
- Now A.I. can build more Soviet Air Pads. (before only 1).
- Now A.I. can build more GDI Air Pads. (before only 1).
- Now A.I. can build more Nod Air Pads. (before only 1).
- Now GDI & Nod A.I. can build more Tiberium Refineries. (before only 1).
- Now A.I. can build Standard Power Plants of each side (but if have low power could be possible that A.I. can build the Common Power Plants).
- Updated a bit the A.I.
Version 0.80 (Beta 2) - Released 29 July, 2003
- Decreased cost of Soviet Flamethrower. Now cost 700 (before 750).
- Decreased cost of Yuri Bio Warriorr. Now cost 700 (before 750).
- Decreased speed of Chaos Bomber. Now is 12 (before 13).
- Fixed GDI icon of selection of side.
- Fixed A.I. bug to build structures.
- Added Yuri Transport Disk & cameo.
- Added Power Plant to Allied, Soviet, GDI & Nod A.I. armies on Skirmish.
- Added a new converted TS Multiplayer map: TS Forest Fires (2-8).
- Deleted trigger for Day/Night loop effect on "TS Limited Access (2-4)".
- Changed Size of Slave Miners. Now is 4 (before 3).
Version 0.79 (Beta 2) - Released 9 July, 2003
- Changed colour on Tiberium debris & explosion of the debris in Green colour.
- Decreased Strength of the Mammoth Mk. II. Now is 1200 (before 1400).
- Decreased cost of Soviet Flamethrower. Now cost 750 (before 800).
- Decreased cost of Yuri Bio Warriorr. Now cost 750 (before 800).
- Increased cost of the Hover MLRS. Now is 900 (before 850).
- Increased Range of the Hover MLRS. Now is 8 (before 7).
- Increased cost of the Orca Bomber. Now cost 1800 (before 1700).
- Increased cost of the Allied Stealth Bomber. Now cost 1800 (before 1700).
- Added Yuri Repair Disk & cameo.
- Deleted waypoint to the TS Civilian Armory.
- Fixed the new EVA voice when the GDI or Nod Superweapon is ready.
- Fixed graphic error "On Hold" of the Temple of Nod.
- Fixed graphic error "On Hold" of the GDI Turbine.
Version 0.78 (Beta 2) - Released 4 July, 2003
- Changed Yuri Air Pad (of Laotze, for 4 aircrafts) by Iman99's Yuri Air Pad (for 1 aircraft).
- Decreased cost of Yuri Air Pad. Now cost 700 (before 1000).
- Decreased cost of Soviet Flamethrower. Now cost 800 (before 900).
- Decreased cost of Yuri Bio Warriorr. Now cost 800 (before 900).
- Added a new converted RA2 Multiplayer map into TS terrain: East vs Best.
- Added a new converted RA2 Multiplayer map into TS terrain: Tour of Egypt.
- Added a new converted RA2 Multiplayer map into TS terrain: Monument Valley.
- Added a new converted TS Multiplayer map: TS Grand Cannon (2-4).
- Added new Allied/Soviet/Yuri E.V.A. Voice: "WARNING: Air Strike Ready!".
- Fixed Height of few TS Civilian Buildings.
- Fixed palette of Mini-maps of TS maps.
- Fixed bug of WW on the Yuri Lasher Tank. Deleted 2º barrel of the RA2 Light Tank.
- Now the TS civilian Armory only can be reparied with engineers.
Version 0.77 (Beta 1) - Released 28 June, 2003
- Added trigger for Day/Night loop effect on "TS Limited Access (2-4)".
- Added Double V3 Launcher (Secret Unit).
- Decreased Cost of the Apocalypse Tank. Now cost 1650 (before 1750).
- Increased time to Recharge time of the Ion Cannon to 8 min (before 7 min. 30 sec.).
- Increased cost of the Ion Cannon Uplink. Now cost 5000 (before 4500).
- Increased power of the Ion Cannon Uplink. Now need 200 units of energy (before 150).
- Increased cost of the Orca Bomber. Now cost 1700 (before 1600).
- Increased cost of the Allied Stealth Bomber. Now cost 1700 (before 1600).
- Deleted Eva Voice: "New Construction Options" very popular voice in a lot of mods...
- Finally the TS Terrain will change the old URBAN terrain (not the New Urban Terrain or Lunar Terrain).
- Converted the Urban Terrain in old TS Template Terrain (92% conversion completed).
Version 0.76 (Beta 1) - Released 18 June, 2003
- Changed Nod Submarine Names: Heavy Submarine, now is Sentinel & Missile Submarine is Talon Missile Sub.
- Added new cameo for the Talon Missile Sub.
- Added Tiberium Fiend (TS Neutral beast that appear in TS maps).
- Added Mutant Infantry, Mutant Soldier & Mutant Sergeant.
- Added the necessary to add Meteorites on maps.
- Converted the Lunar Terrain in old TS Template Terrain (72% conversion completed).
- Added a new converted TS Multiplayer map: TS Tiberium Garden (2-5).
- Added a new converted TS Multiplayer map: TS Terraces (2-4).
- Added a new converted TS Multiplayer map: TS Cliffs of Insanity (2-6).
- Added a new converted TS Multiplayer map: TS Limited Access (2-4).
- Added Chem Warrior for Yuri Side.
- Added Mutant Brute (Civilian/Neutral unit).
- Changed Voices of the Soviet Flame Thrower (now will use pre-release voices of RA2).
- Added small & big Green Smoke for damaged things (now is used for damaged Reapers, Scrins, Nuclear Reactor, Processing animation of Refineries & damaged Refineries, Nod Power Plant & Avd. Power Plant, GDI Power Plant).
- Added Psychic smoke for damaged Yuri Bio Reactor.
Version 0.75 (Beta 1) - Released 25 May, 2003
- Added SC Marine (Secret Infantry).
- Added SC Goliath (Secret Unit).
- Added Crashed Scrin Ship Building for the TS template Terrain.
- New cameos for: Tanya, Gattling Cannon, Gun Turret, Psychic Dommimator, Nuclear Missile Silo, Weather Control Device & Harrier.
- Changed Allied & Soviet Loadscreens.
- Added TS Civilian Buildings for TS maps.
- Added the first MP map called "Crashed UFO" for 2 players.
- TS maps that use the TS terrain will have a "TS_" before the name of the file & TS before the name of the Map in the game.
Version 0.74 (Beta 1) - Released 1st May, 2003
- Disabled all Allied countries to make only 1 Allied side.
- Disabled all Soviet countries to make only 1 Soviet side.
- Added Nod HoverCraft & Cameo.
- Now the Nod Sensor Array have Nod colors (in TS the Sensor Array was in GDI colors & it was shared with Nod side).
- Now all aircrafts that need an airpad are inmune versus Terror Drones.
- Allied Sniper now cost 700 (before 600).
- Robot Tank now cost 700 (before 600).
- Black Eagle was modified a bit & now cost 1300.
- Mammoth mk2 now have a voice when is created (as Kirovs, Heroes & other units).
- Added water crates for the TS template Terrain (because never existed the crates into the water in TS).
Version 0.73 (Beta 1) - Released 12th April, 2003
- Changed the Terrorist Cameo.
- Changed the load screen of the start of the game.
- Changed the Soviet Hind with a better version with Soviet colours (the old Hind was in Allied Colours).
- Changed the old Brute Cameo by the new with the same colour of the Green Brute.
- Converted the Lunar Terrain in old TS Template Terrain (40% conversion completed).
- Fixed Graphic error when the Obelisk of Darkness charge the weapon.
- Added sound when the player select the Cloning Vats.
Version 0.72 (Beta 1) - Released 15th March, 2003
- Changed the Bridge Hut by one better in the Template & Urban maps. New Bridge Hut in the Snow & Desert maps.
- Changed the multiplayer load screen of GDI & Nod sides.
- Now the Nod Pyramid cost 4500.
- Added Chitzkoi Cybernetic Dog as Soviet Dog Hero & cameo.
- Changed Elite symbol by the star symbol (like the TS elite symbol).
- Fixed animation of the Disk projectile (of the GDI Disk Thrower) & RPG Grenade (of the GDI RPG Defense).
- Changed RA2 Life Bar of buildings by the TS Life Bar.
Version 0.71 (Beta 1) - Released 28th February, 2003
- Changed Nod Heavy Submarine voxel.
- Added GDI & Nod Jellyfish naval unit & Cameo.
- Added GDI HoverCraft & Cameo.
- Added Psychic Gas animation for few damaged units.
- Changed TS Infantry & vehicles Cameos by new RA2 Cameos.
- Added damaged Psycich gas animation (for chaos Drone & Chaos Bomber).
- Disabled Orca Transport (it could appear in future missions... not confirmed yet).
Version 0.70 (Beta 1) - Released 12th February, 2003
- Added Nod Submarine Pen & Cameo.
- Added Nod Heavy Submarine & Nod Missile Submarine.
- Added Gdi Shipyard & Cameo.
- Added Nod Pyramid & Cameo (is the building that call the Nod Super Weapon).
- Changed the paradrop plane by an Nod Banshee Bomber (that drop the Nod SW).
- Added Nod Tiberium Shower & Cameo (Nod SW).
- Deleted ALL paradrops.
- Added American Bomber aircraft & Cameo.
- Changed Yuri Genetic Mutator SW by Gdi Ion Cannon.
- Now Chronosphere & Iron Curtain will be Secret SW in multiplayer & avalaible in Single player Game.
- Changed Crashed aircrafts animation by the Terrorist explosion animation.
Version 0.65 (Beta 1) - (List Of Inital Features) Released 19th January, 2003

Complete list of changes in the Mod until 19-1-2003

- Changed Cuba by Brotherhood of Nod and Korea by Global Defense Iniciative.
- Added Gdi & Nod vehicles of TS (and 3 of FS).
- Added Gdi & Nod infantry of TS.
- Mixed attack animation and normal unit of visceroid & now is buildable only to gdi and Nod (as attack dog).
- changed visceroid warhead and now is virus WH... (visceroid is now inmune to poison & mind control).
- Added Gdi & Nod buildings (except superweapons and laser fence)
- for now, this 2 sides not have superweapons (only the shield force... )
- Ai have problems with component tower & i detected 1 bug when i upgrade this with 1 defence... now are 3 independent defences.
- changed ore and gems by tiberium and blue tiberium & changed the credit value per 'bail'.
- disabled survivors when you sell o explodes a building.
- American paradrop launch 2 planes with 6 GI & 1 SEAL.
- All paradrops delayed 1 minute (now RechargeTime=5)
- Fixed the sound of dig animation and nuke.
- Doubled the size of the Nod lasers that use IsLaser=yes
- All TS rokects, missiles... use projectiles with old TS smoke
- Enabled Crazy ivan features: can detonate bombed units with double clicking...
- Changed Yellow color of the recolour parts by Gold colour that appear in TS... but in the game menu appear the Yellow (but the info text say Gold.... not Yellow).
- Added Soviet Flamethrower Trooper with Fireball type RA1 projectile of fire... not the TS fire weapon System (if appear in RA1 as ball... why change this??? ) .
- Mutant Umagon and Ghost Stalker are GDI Heros units (are better armoured because the mutants are stronger).
- Now Umagon can place C4 in vehicles (as Tanya, but Umagon can't swim ).
- Nod Chameleon Spy enabled when you build a Nod Temple and now cost 1300 (is better than Ally spy because is more dificult detect an invisible unit).
- All cyborgs (Cyborg, Reaper and Cyborg commando) are inmune to mind control.
- Mutants, Cyborgs, visceroid and few vehicles that use tiberium to work when explode spawn tiberium (the big units explode with more tiberium)
- All Refineries when explode spawn big quantity of tiberium and the ground is poisoned with radiation.
- Gdi Jumpjet Infantry now never land for precaution of yuri mind control units.
- Nod Rocket Infantry now is better vs. Air infantry.
- Nod Mutant Hijacker not have build limit, but the cost is 1500 credits (Yuri can mind control it).
- All Mutant & Cyborgs have Self-heal activated (because in RA2 is impossible heal in tiberium... ore )
- For now Gdi and Nod engineers can't disable Ivan Bombs (this is temporal).
- All infantry have "sensors" of invisible units but only if they move very very close (Dogs, terror drones, visceroids and units with mind control abilities have more range of detection of invisible units).
- Black eagle is now a British special unit.
- Improved the damage of flak soviet weapons (a little).
- Soviet Terrorist is now a Lybian special unit (and Yuri can't mind control this because they have the washed brain).
- Brute now is green.
- Yuri psiWave and Super psiWave now do few damage vs vehicles).
- Now Gdi and Nod MCV are independents (with differents colours) and also the Conyards (with graphical changes).
- Bug detected: Tickt tanks, Nod artillery & Gdi Juggernaut if is mind controlled and deploy or undeploy the mind control is permanent... (but is perfect to balance the Nod side that have cyborgs immunes to mind control)
- Gdi Dropship is enabled and appear in the war factory and can transport 5 standard mechs or mixed with infantry (note: Mammoth MK2 isn't a standard mech ).
- Gdi Orca Transport enabled (need one slot free in the air pads to buid this). Only can carry infantry.
- When Nod Banshee Fighter explodes spawn tiberium and when crash make residual radiation.
- When any aircraft crash in the ground make a little more damage.
- Orca Fighter now work as harrier and migs units (hit and run).
- Added Old Orca style with old type attack (but i'm not sure if this will be a stolen tech or standar GDI aircraft).
- Now ALL aircrafts require only as prerequisite their ConYard building (allied ConYard have avaible harrier or black eagles, Soviet CY Can build Migs, Gdi CY can build Orcas... Nod...) & need the dock to this units...
- Subterranean APC now cost more (1400 for now...) because is better that add the old TS system of pabiment.
- Nod Stealth tank now have AA rockets.
- Gdi Amphibious APC now isn't Amphibious (code limitations).
- Nod Reaper is now more powerful that in FS (and slow). Need Nod temple to build this.
- Nod Avd. Artillary and Gdi Juggernaut now cost 1500
- Gdi & Nod Sensor Array now not detect cloaked units, now detect future movements of units (Yuri Psychic Sensor ability) & cost 1500.
- Mammoth Mk.II now not have build limit and now have 1500 of strength. and improved damage weapons & OmniCrushResistant enabled.
- Added Mammoth tank from TS files & improved a bit (but need recolour the unit).
- Reduced cost of Hover MLRS (before 900, now 800). Now is better vs Air infantry.
- Added Chrono Prison for allies & modified a bit of the original unit.
- Allied Battle Fortress have a little range of detection of invisible units.
- Added Howitzer as Lybian special unit.
- Terror Drone improved and now have self-heal.
- Added Double V3 launcher as Iraq special unit.
- Added Soviet Iron Fist (mobile war factory) that depend of any war factory to build any unit. You not have build limit but is capturable by engineers... caution.
- Added Chaos aircraft for Yuri army.
- Chaos Drone now have self-heal.
- Added Hind Transport for Soviet army.
- Kirov Airship improved, now can land with double clicking.
- Added Soviet Migs (but are diferent from elite Migs called by Boris).
- Changed spy plane by one new type Mig (In RA1 the spy plane was a mig).
- Improved Temple of Nod: now have 1200 strength and armor concrete.
- For now the GDI Upgrade Center only work as SpySat Uplink.
- Modified Gdi and Nod weapons factory into RA2 weapons factory types (for air units).
- all ConYards are improved: added +300 of strenght.
- Now Gdi Power Plant produces 100 of power and +100 of each upgrade (only 2 upgrades per GDi Power Plant as in TS).
- Now Nod Power Plant produces 150 of power and Avd Pwr Plant produces 250.
- Improved Laser Turret & Obelisk of Light.
- Added Nod Obelisk of Darkness (powerful AA Laser defense). Need to build the Temple of Nod.
- Added Allied Gun Turret defense (as in RA1 ).
- Allied Tiberium Purifier can refine a 35% of credits. Explode as the Refineries.
- Allied Robot Tank now have Self-healing.
- Added Soviet Air Pad with 4 docks.
- Added Yuri Air Pad with 4 docks.
- Added Yuri Service Depot.
- Now Slave miner have self-heal.
- Restored Soviet Cloning Vats.
- Change "soylent" by the 1/3 of the original cost of all buildable infantry.
- Now Soviets have Special Paradrop as the Americans but drop 10 constrips in 2 air planes.
- Changed greed cloud of poison cloud of virus unit by one that loocks better.
- any little changes that now I don't remember...