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C&C:Reloaded need testers!

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I'm looking for a little group of testers (max.: 5 or 6) for private tests until the day of the release of C&C:Reloaded v1.0.
Because it will be a private test you can't share the mod making it public because I need to finish some details & (the most important reason to me) it use 3º party software (develoment releases of Ares) that can not be released to the public yet (so respect their work please).


If you are interested with this you should be an active player doing feedback in the development forum & search bugs, and not to be the typical player that only want to play the first before everyone, that kind of people can not be useful for the private test & I recommend you to wait to the final stable release (if you waited +5 years for the next version you can wait a bit more :p).
As optional, if you are experienced with the previous version of C&C:R and/or if you can play online/LAN games with another friend you could find bugs in parts of the mod that I don't use but your friend must not share this private release (don't be evil please :grin:).


I'll wait a ~week before I share it to the selected testers & I'll update this message to indicate that I'm not looking for more testers so don't try to send private messages or emails asking for it please :huh:.
If you are interested to become a tester you must be registered in Revora forums to write in the C&C:R mod forum. I only accept PM (Private Messages) in Revora asking me to be a tester, tester petitions will be invalid if you write in the news or by email.
Posted by FS-21 at April 9, 2011
Comments: 10 :: View Comments




New C&C:R YouTube channel

I still remember that in all these years existed in YouTube 3 or 4 videos about C&C: Reloaded made by fans (1 about the mod installation and other about the v0.98b2 gameplay)...
I'm not a fan of recording HD videos but I decided to open a YT channel (always I wanted to have one) because sometimes can be better show the changes in videos than with words/images.

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I haven't lost the time "playing" because thanks to this I detected some bad AI behaviours for some sides and I "fixed" them :lol:
The first 6 HD videos that I uploaded are related to AI vs AI battles. Because I haven't much free HD space for long recordings the battles are from multiple allies of the same side against 1 defender. Sorry if I move too much the screen & the game speed is high but I tried to capture only the battles and a static camera at standard game speed could be bored ;)


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( www.youtube.com/user/cncreloaded )
Posted by FS-21 at January 30, 2011
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Development report #4

Hi again!

For who not visit the forum there will be posted the 4º report of the next C&C:Reloaded release (usually I post them in the Development forum). It will be a bit like a small resum of the other reports.

As I said in previous reports it will be launched as version 1.0 instead of "v0.99 beta X" (X = number) because is very stable than the last public release, it will not be backward compatible (I removed the cloned power plants AI hack for GDI and Nod from the code & re-designed AI scripts), and will use the future **Ares v0.2 as core of the mod development.

AI is "almost" done, I haven't included (yet) the Allied/Nod spy missions because I was more focused in improving/observing how AI worked in-game but spy missions can be recycled from the previous release so this part can be considered finished.

I have tested and implemented all the features that will have the next release (see changelog) and the only task left is fixing TS graphics that I haven't done in the last public release. In this case I'm working to finish all the Nod graphics (main standard/semi-destroyed image, animations, build up) that I left without fixing and I'll fix the Civilian buildings that exist in TS maps.
These are examples of what I mean "fixing bad pixels" (due to the resize of TS buildings to the RA2 size, aprox. a ~20% bigger, I don't remember the exact percentage):
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Because fix bad pixels is a slow & tired process to me there will be other TS graphics that probably will not be worked until next mod releases like the TS terrain and any possible image that I forgot to fix in previous releases.

I'm still not decided about if I re-design the C&C:R mod manager, making it more intuitive & removing the updates tab due to the current internet conection speeds (5 years since the last release... now we have better conection speeds & the mod size has been reduced thanks to **Ares) or if I use the Launch Base tool. I'll wait to the end to see how will envolve this tool before I do the final selection.

I hadn't contact in these months of my french traslator of the mod so I'll release C&C:R v1.0 when it is done and if the future C&CBoy returns then the french edition will be published :-)

As final note, I don't know when will be the final release date due to the TS graphics (if I'm not wrong, in this moment I'm counting 12 build ups & 4 animations to be fixed the bad pixels). So in a future report I could indicate when will be published this release and what I'll do for the mod manager.
Nothing more to say... happy new year 2011! :)


** Ares = Is a Yuri's Revenge expansion DLL, the next generation of binary-based Command & Conquer modding that fix bugs from the original RA2:YR engine and expand it with new features that can be used for enrich our mods, totally transparent for the gamer.
Posted by FS-21 at January 1, 2011
Comments: 3 :: View Comments




Development report

This time Nod & GDI will get more love than previous updates:
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If you want comment anything please go to the dedicated topic in the development forum :)
Posted by FS-21 at April 24, 2010
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I'm the king... of the delays (part 2)

Hi again!

Next C&C:Reloaded mod release for Yuri's Revenge will take some time but if the last update was released at July 18 of 2005... you can wait a bit more for the next update :p

My last mod development release (stopped time ago) has been dropped in favour of the next release, but I'll incorporate some of the features/fixes of that version to the new.

C&C:R Forum pinned topics will be cleaned a bit & updated due to the possible obsolete information on the next days.

More information about the update soon.
Posted by FS-21 at April 19, 2010
Comments: 4 :: View Comments




C&C:Reloaded Mod Manager Update (v2.35)

New version avalaible of the C&C:Reloaded Mod Manager. Can be found the changelog of the v2.35 here.

Can be downloaded from the C&C:Reloaded website (downloads section). This hotfix will fix the new domain to the C&C:Reloaded website (reloaded.gamemod.net instestead of reloaded.game-mod.net) & will prevent "future changes" of server domain with the addition of an auxiliar server to check updates & error menssages like this URL change.

I'll update the .zip files of the mod with the new MM version on the next mod update.
Posted by FS-21 at July 26, 2005
Comments: 14 :: View Comments




New mod update (v0.99b2)

Has been released a new C&C:Reloaded updated, the 0.99b2 & now can be downloaded from the Mod Manager. In the next hours will update the Downloads section of the website with the zip versions (the 0.99b2 update & full download of C&C:R).

The updated changelog can be readed from here.
Because was released a Mod Manager version yesterday & you will not be able to download the new mod update until you get the new MM update, (in the Mod Manager tool will show the download URL of the new MM version & you can download the program from the downloads section of the website).
Posted by FS-21 at July 18, 2005
Comments: 11 :: View Comments




Mod Manager tool for C&C:Reloaded updated

New version avalaible of the C&C:R Mod Manager. Can be found the changelog of the v2.2 here.

Can be downloaded from the C&C:Reloaded website (downloads section) or using the Mod Manager, clicking in "Search Updates" & clicking the download link.

I moved down of all the mod download links to get all downloads/addons in the same location.
Posted by FS-21 at July 17, 2005
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C&C:Reloaded site updates

The website has been updated with the changelog of the 0.99b1 (public beta) & enabled some links of the downloads section. The rest of links will be enabled later...

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If the upload of this YR mod isn't corrupted... :sad:

In other words: C&C:Reloaded v0.99b1 public beta released :rolleyes:
Posted by FS-21 at July 7, 2005
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I'm the king... of the delays

Sorry if I'm delaying the next (1º public) version but finally I decided improve the C&C:R Mod Manager (again) to show the download progress of each file, the file size downloaded (because the old system not show if is downloading or not until you get an exception ) & the possibility of stop/resume downloads (well, to finish this MM version only I need add a file to save the current progress to remember the update status) and will not be a problem to use the MM with a 56k modem :rolleyes:

This will be the final look:
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(yes, MM continue with the simple & bored type of window of the versions 1.x & 2.x but I this MM was my first program with GUI & I don't want change the look :ermm: )

About the mod updates always can be readed the last changes in this topic at Revora Forums... and more news/things about the "Tiberian Sun:FireStorm+RA2:Yuri's Revenge" mod called C&C:Reloaded here (currently the forum is very clean because is "new"... :huh: )
Posted by FS-21 at June 11, 2005
Comments: 28 :: View Comments