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C&C: Reloaded 1.0

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First of all, thanks for waiting these 7 years until this new release of C&C:Reloaded.

I have been working the last few years to complete this new release & this is the final product of hard work. July 7 of 2012 is the 7º anniversary of the first public release, in 2005 and to celebrate it I released this new mod version in that special date (as always with delays :-P ). Moreover, I have planned what new features will come next, like finish the TS GDI campaign & the Firestorm campaigns (& more maps, more TS graphic improvements etc.
I hope you can enjoy it! :-)

Because the changelog is too long I'll list the main features:
- Restored Yuri's Revenge, Red Alert 2 and Nod's Tiberian Sun single player campaigns (53 selectable missions in total from these C&C games but with extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty).
- AI of each side has been re-designed from scratch.
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from cncnet.org.
- More TS graphics have been improved since the last public release.
- 11 new detailed multiplayer maps (TS maps).
- Dozens of additions/fixes.

If somebody is interested to read the full changelog, please visit here:
http://forums.revora...tures-changelog

Download links:
http://www.moddb.com...oaded/downloads
http://reloaded.cncg...downloads&t=001

For advanced users:
md5:
122b339be5028c7fbac0801a71c1fb73

Instructions:
1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)


To Uninstall the mod:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.


For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora...76-cc-reloaded/
Posted by FS-21 at July 8, 2012
Comments: 1 :: View Comments




Development report

Hi again!

For who not visit the forum I'm going to do a small resum to justify the lack of news in the website:
- Features freeze since months, including AI (except 2 features that will be added/changed if Ares 0.2 will have it, related to "thiefs" & "carryall").
- Fixed YR campaigns & converted RA2 campaigns.
- Converting TS campaigns (still under development). Having the "infrastructure" I asked me: "Why not now?", unlike RA2 missions here I have a lot of "small details" that I need to fix & in addition FinalSun map editor didn't help me to know what speech "number" is what "xx-xxxxxx" file, etc...

You can do numbers of how much missions could have the 1.0 release.

http://www.youtube.com/watch?v=kLq-M-y145U

In the worst case, always I can stop the development, hide unfinished TS campaigns, release the v1.0 with only YR & RA2 missions & re-enable them again in a future update when I finish those missions.
Of couse when I say TS I'm not forgeting FS missions but for now the priority are the original from TS.
Unlike RA2 or YR missions the TS missions will be "blessed" with some AI scripts from skirmish because you should remember that AI was a "bit" brain-dead in TS missions, but well, that's another history...

For more news, as always, in the development forum.

Note: sorry if I forgot to mention other changes since the last development report but I think that these are the most visible :p
Posted by FS-21 at October 17, 2011
Comments: 8 :: View Comments




New C&C:R YouTube channel

I still remember that in all these years existed in YouTube 3 or 4 videos about C&C: Reloaded made by fans (1 about the mod installation and other about the v0.98b2 gameplay)...
I'm not a fan of recording HD videos but I decided to open a YT channel (always I wanted to have one) because sometimes can be better show the changes in videos than with words/images.

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I haven't lost the time "playing" because thanks to this I detected some bad AI behaviours for some sides and I "fixed" them :lol:
The first 6 HD videos that I uploaded are related to AI vs AI battles. Because I haven't much free HD space for long recordings the battles are from multiple allies of the same side against 1 defender. Sorry if I move too much the screen & the game speed is high but I tried to capture only the battles and a static camera at standard game speed could be bored ;)


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( www.youtube.com/user/cncreloaded )

Posted by FS-21 at January 30, 2011
Comments: 1 :: View Comments




Development report #4

Hi again!

For who not visit the forum there will be posted the 4┬║ report of the next C&C:Reloaded release (usually I post them in the Development forum). It will be a bit like a small resum of the other reports.

As I said in previous reports it will be launched as version 1.0 instead of "v0.99 beta X" (X = number) because is very stable than the last public release, it will not be backward compatible (I removed the cloned power plants AI hack for GDI and Nod from the code & re-designed AI scripts), and will use the future **Ares v0.2 as core of the mod development.

AI is "almost" done, I haven't included (yet) the Allied/Nod spy missions because I was more focused in improving/observing how AI worked in-game but spy missions can be recycled from the previous release so this part can be considered finished.

I have tested and implemented all the features that will have the next release (see changelog) and the only task left is fixing TS graphics that I haven't done in the last public release. In this case I'm working to finish all the Nod graphics (main standard/semi-destroyed image, animations, build up) that I left without fixing and I'll fix the Civilian buildings that exist in TS maps.
These are examples of what I mean "fixing bad pixels" (due to the resize of TS buildings to the RA2 size, aprox. a ~20% bigger, I don't remember the exact percentage):

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Because fix bad pixels is a slow & tired process to me there will be other TS graphics that probably will not be worked until next mod releases like the TS terrain and any possible image that I forgot to fix in previous releases.

I'm still not decided about if I re-design the C&C:R mod manager, making it more intuitive & removing the updates tab due to the current internet conection speeds (5 years since the last release... now we have better conection speeds & the mod size has been reduced thanks to **Ares) or if I use the Launch Base tool. I'll wait to the end to see how will envolve this tool before I do the final selection.

I hadn't contact in these months of my french traslator of the mod so I'll release C&C:R v1.0 when it is done and if the future C&CBoy returns then the french edition will be published :-)

As final note, I don't know when will be the final release date due to the TS graphics (if I'm not wrong, in this moment I'm counting 12 build ups & 4 animations to be fixed the bad pixels). So in a future report I could indicate when will be published this release and what I'll do for the mod manager.
Nothing more to say... happy new year 2011! :)


** Ares = Is a Yuri's Revenge expansion DLL, the next generation of binary-based Command & Conquer modding that fix bugs from the original RA2:YR engine and expand it with new features that can be used for enrich our mods, totally transparent for the gamer.
Posted by FS-21 at January 1, 2011
Comments: 3 :: View Comments




C&C:Reloaded Mod Manager Update (v2.3)

New version avalaible of the C&C:Reloaded Mod Manager. Can be found the changelog of the v2.3 here.

Can be downloaded from the C&C:Reloaded website (downloads section) or using the Mod Manager, clicking in "Search Updates" & clicking the download link.

I updated (finally) all the mod download links to the 0.99b2 (update to the 0.99b1 to 0.99b2 or/and Full 0.99b2 download, both downloads includes the new Mod Manager v2.3). I delayed the uplaod of the .zip mod updates because I wanted to release this MM version :D
Posted by FS-21 at July 20, 2005
Comments: 1 :: View Comments




New mod update (v0.99b2)

Has been released a new C&C:Reloaded updated, the 0.99b2 & now can be downloaded from the Mod Manager. In the next hours will update the Downloads section of the website with the zip versions (the 0.99b2 update & full download of C&C:R).

The updated changelog can be readed from here.
Because was released a Mod Manager version yesterday & you will not be able to download the new mod update until you get the new MM update, (in the Mod Manager tool will show the download URL of the new MM version & you can download the program from the downloads section of the website).
Posted by FS-21 at July 18, 2005
Comments: 11 :: View Comments




C&C:Reloaded site updates

The website has been updated with the changelog of the 0.99b1 (public beta) & enabled some links of the downloads section. The rest of links will be enabled later...

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If the upload of this YR mod isn't corrupted... :sad:

In other words: C&C:Reloaded v0.99b1 public beta released :rolleyes:
Posted by FS-21 at July 7, 2005
Comments: 9 :: View Comments




I'm the king... of the delays

Sorry if I'm delaying the next (1┬║ public) version but finally I decided improve the C&C:R Mod Manager (again) to show the download progress of each file, the file size downloaded (because the old system not show if is downloading or not until you get an exception ) & the possibility of stop/resume downloads (well, to finish this MM version only I need add a file to save the current progress to remember the update status) and will not be a problem to use the MM with a 56k modem :rolleyes:

This will be the final look:
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(yes, MM continue with the simple & bored type of window of the versions 1.x & 2.x but I this MM was my first program with GUI & I don't want change the look :ermm: )

About the mod updates always can be readed the last changes in this topic at Revora Forums... and more news/things about the "Tiberian Sun:FireStorm+RA2:Yuri's Revenge" mod called C&C:Reloaded here (currently the forum is very clean because is "new"... :huh: )
Posted by FS-21 at June 11, 2005
Comments: 28 :: View Comments




C&C:Reloaded v0.98b1 update

New private beta v0.98b1 released.

Isn't the last private beta v0.99 that I said on the last update in the C&C:R forums because I haven't finished few important things & I want test one more time my C&C:R Mod Manager before the v1.0 (but the audio files & the major part of the .mix files of the v0.98 will not be changed to the v1.0 :p).

The current update is only avalaible via Direct Download to Beta-Testers (to use a download manager if you have a 56k) & the mod download via C&C:R Mod Manager will be uploaded soon (when I finish the v0.99 or before)

The location to get the mod is on Old C&C:R Forums (Download only visible to beta-testers, please, read the bold text before the download). This tuesday I'll think that the betatesters have the copy of the new version & I'll hide the old forum (only active the C&C:Reloaded forum at Revora :p )

The changelog of the new version can be found here.
More info soon.
Posted by FS-21 at April 7, 2005
Comments: 9 :: View Comments