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C&C: Reloaded 1.3

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Another C&C:Reloaded anniversary and as I commented in FaceBook few days ago here we have the "1.3" release instead of the "1.5" due the lack of free time. So no Tiberian Sun GDI campaign & other features I wanted include on the next major release of C&C:Reloaded (these new additions will have to wait for the previously mentioned "1.5" release). In addition, I also published the download links of the RA2 video pack and theme packs with its own installer in the main download page of the C&C:R website. After the installation go to the Addons tab and enable them.

 

The changelog isn't as big as the 1.0 release but I hope the AI is to your liking :-)

If you want improve the AI please do your feedback in this forum topic:

http://forums.revora...avior-feedback/

 

If somebody is interested to read the full changelog, please visit here:
http://forums.revora...tures-changelog

Download links:
http://www.moddb.com...oaded/downloads
http://reloaded.cncg...downloads&t=001


Instructions:
0
º) Disable mod (if it was installed & enabled)

1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)


Uninstall instructions:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.


For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora.net/forum/76-cc-reloaded/

Posted by at July 7, 2013
Comments: 1 :: View Comments




December update

Lack of updates, I know, the reason is related to a map :closedeyes:

After spending some weeks finding the reason of a strange bug related to tunnels in a GDI mission finally I got some divine inspiration and fixed it. I didn't ignore the bug & continued with other missions because it was produced by me after changing some parts of the mission 3 (Secure the UFO crash site) and the same parts should be changed in the mission 4 ("Defend the UFO crash site")... I'm happy to know that it was a FA2 map editor bug and not my lack of knowledge :rolleyes:

Moreover, just for demo, here can be watched the first GDI mission:

Easy mission, is more to present the product than anything else. Fortunatelly GDI has a lot of sub-missions that will increase significally the number of playable single player missions in C&C:Reloaded (currently 53 from the original games in the 1.0 release).

If I don't publish anything new in december... I wish you Merry Christmas!
Posted by at December 14, 2012
Comments: 1 :: View Comments




C&C: Reloaded 1.0.6 (hotfix)

I uploaded the hotfix release C&C:R v1.0.6
Is a maintenance release so no important changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.4 to 1.0.6:
- Updated Ares to stable version 0.2P1. It fix an important bug related to bridges.
- Added a DOS batch executable that can enable/disable the mod. Ideal for some users with a problem when activating the mod with the C&C:R mod launcher I couldn't reproduce.


Can be downloaded from here or in ModDB.
Posted by at November 6, 2012
Comments: 8 :: View Comments




C&C: Reloaded 1.0.4 (minor update)

This minor update fixes some problems of the initial 1.0 release (or newer) and probably the last before the next major release. No graphical changes until the next major revision.

It is an acumulative update so you don't need install any previous update (v1.0.x) before this one.

This is the list of changes from 1.0.3 to 1.0.4:
- Updated Ares to stable version 0.2.
- Replaced "Dark Pink" selectable color by "Tan", "Dark Lime" and "Olive".
- Now messages color of each mission that isn't for Allies or Soviets will be green instead of blue.
- Fixed random percentages for each side. Before almost always a RA2 was selected when player used "Random" option.
- Increased attack intervals in Easy & Normal dificulty levels. Before all dificulty levels were "almost" identical.
- Nod Repair Vehicle, Nod Cyborg Commando & GDI Mammoth Mk. II menace for the AI increased.
- Decreased strength of the GDI Mammoth Mk. II from 1300 to 1100.
- Decreased building time penalization for GDI Mammoth Mk. II from 50% to 25%.
- Now can not be built Yuri & Soviet versions of the Clonning Vats at the same time. Yuri Clonning Vats, like the Soviet version, can not be deployed with the Soviet Industrial Plant at the same time.
- In Nod mission 7: "Destroy the Research Facility" (TS campaign) Multi-Missile super weapon damage increased.
- In Nod mission 9: "Protect the Waste Convoys" gas clouds damage (produced by the Chemical Missile super weapon) decreased 33% and gas clouds duration increased by 25%.
- Now AI Nod Stealth Tanks will attack automatically air targets. Human players still have to target manually air units.
- Re-done Naval War game mode. The few ground units that are still buildable will have an extra build time penalty of 300%.
- Original multiplayer maps removed from the Naval War game mode list:
···· May Day (2)
···· Siberian Wastes (2-6)
···· Wild Animal Park (2-6)
- Original multiplayer maps included into the Naval War game mode list:
···· Breakaway (2-3)
···· No Rest for the Wicked (2-4)
···· Oceanside (2-4)
···· Tsunami (2-4)
···· Bay of Pigs (2-6)
···· Bermuda Triangle (2-6)
···· Official Tournament Map (8)
- Some minor skirmish AI bug fixes.
- Updated AI of the single player campaigns with the most recent skirmish AI.
- Restored multiplayer map: Tour Of Egypt (2-6).


Can be downloaded from here or in ModDB.
Posted by at September 17, 2012
Comments: 12 :: View Comments




C&C: Reloaded 1.0

Posted Image
First of all, thanks for waiting these 7 years until this new release of C&C:Reloaded.

I have been working the last few years to complete this new release & this is the final product of hard work. July 7 of 2012 is the 7º anniversary of the first public release, in 2005 and to celebrate it I released this new mod version in that special date (as always with delays :-P ). Moreover, I have planned what new features will come next, like finish the TS GDI campaign & the Firestorm campaigns (& more maps, more TS graphic improvements etc.
I hope you can enjoy it! :-)

Because the changelog is too long I'll list the main features:
- Restored Yuri's Revenge, Red Alert 2 and Nod's Tiberian Sun single player campaigns (53 selectable missions in total from these C&C games but with extra AI code on each single player campaign from skirmish game mode to increase a bit the difficulty).
- AI of each side has been re-designed from scratch.
- Added CnCNet support. Now you can play online with other people from the "Network" (LAN) button. You can know how many players are online in the LAN lobby without running the game watching the stats from cncnet.org.
- More TS graphics have been improved since the last public release.
- 11 new detailed multiplayer maps (TS maps).
- Dozens of additions/fixes.

If somebody is interested to read the full changelog, please visit here:
http://forums.revora...tures-changelog

Download links:
http://www.moddb.com...oaded/downloads
http://reloaded.cncg...downloads&t=001

For advanced users:
md5:
122b339be5028c7fbac0801a71c1fb73

Instructions:
1º) Install
2º) Run the C&C:R Mod Manager
3º) Enable mod
4º) Play (& enjoy)


To Uninstall the mod:
1º) Run the C&C:R Mod Manager
2º) Disable mod
3º) Remove the C&C:Reloaded folder manually
4º) (optional) Remove the Desktop icon if you created it.


For any problem please visit the OFFICIAL C&C:Reloaded forum:
http://forums.revora...76-cc-reloaded/
Posted by at July 8, 2012
Comments: 1 :: View Comments




Development report

Hi again!

For who not visit the forum I'm going to do a small resum to justify the lack of news in the website:
- Features freeze since months, including AI (except 2 features that will be added/changed if Ares 0.2 will have it, related to "thiefs" & "carryall").
- Fixed YR campaigns & converted RA2 campaigns.
- Converting TS campaigns (still under development). Having the "infrastructure" I asked me: "Why not now?", unlike RA2 missions here I have a lot of "small details" that I need to fix & in addition FinalSun map editor didn't help me to know what speech "number" is what "xx-xxxxxx" file, etc...

You can do numbers of how much missions could have the 1.0 release.

http://www.youtube.com/watch?v=kLq-M-y145U

In the worst case, always I can stop the development, hide unfinished TS campaigns, release the v1.0 with only YR & RA2 missions & re-enable them again in a future update when I finish those missions.
Of couse when I say TS I'm not forgeting FS missions but for now the priority are the original from TS.
Unlike RA2 or YR missions the TS missions will be "blessed" with some AI scripts from skirmish because you should remember that AI was a "bit" brain-dead in TS missions, but well, that's another history...

For more news, as always, in the development forum.

Note: sorry if I forgot to mention other changes since the last development report but I think that these are the most visible :p
Posted by at October 17, 2011
Comments: 8 :: View Comments




New C&C:R YouTube channel

I still remember that in all these years existed in YouTube 3 or 4 videos about C&C: Reloaded made by fans (1 about the mod installation and other about the v0.98b2 gameplay)...
I'm not a fan of recording HD videos but I decided to open a YT channel (always I wanted to have one) because sometimes can be better show the changes in videos than with words/images.

Posted Image

I haven't lost the time "playing" because thanks to this I detected some bad AI behaviours for some sides and I "fixed" them :lol:
The first 6 HD videos that I uploaded are related to AI vs AI battles. Because I haven't much free HD space for long recordings the battles are from multiple allies of the same side against 1 defender. Sorry if I move too much the screen & the game speed is high but I tried to capture only the battles and a static camera at standard game speed could be bored ;)


Posted Image

( www.youtube.com/user/cncreloaded )

Posted by at January 30, 2011
Comments: 1 :: View Comments




C&C:Reloaded site updates

The website has been updated with the changelog of the 0.99b1 (public beta) & enabled some links of the downloads section. The rest of links will be enabled later...

Posted Image

If the upload of this YR mod isn't corrupted... :sad:

In other words: C&C:Reloaded v0.99b1 public beta released :rolleyes:
Posted by at July 7, 2005
Comments: 9 :: View Comments




C&C:Reloaded v0.98b1 update

New private beta v0.98b1 released.

Isn't the last private beta v0.99 that I said on the last update in the C&C:R forums because I haven't finished few important things & I want test one more time my C&C:R Mod Manager before the v1.0 (but the audio files & the major part of the .mix files of the v0.98 will not be changed to the v1.0 :p).

The current update is only avalaible via Direct Download to Beta-Testers (to use a download manager if you have a 56k) & the mod download via C&C:R Mod Manager will be uploaded soon (when I finish the v0.99 or before)

The location to get the mod is on Old C&C:R Forums (Download only visible to beta-testers, please, read the bold text before the download). This tuesday I'll think that the betatesters have the copy of the new version & I'll hide the old forum (only active the C&C:Reloaded forum at Revora :p )

The changelog of the new version can be found here.
More info soon.
Posted by at April 7, 2005
Comments: 9 :: View Comments